Sep 22, 2006, 08:38 AM // 08:38
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#1
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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New Warrior Skills!!
Key
a - Adrenaline
e - Energy
c - Cast time
r - Recharge
The stats that can increase with higher ranks in that particular attribute will be denoted with "..." That means that the particular mentioned number can be increased with more ranks in that particular attribute.* Otherwise, the number is set in stone.
*At the time I gathered this information, I didn't want to risk the possibilities of losing what I had seen by logging out, or mapping to another area. So my Rt/Me took the values... all values given are at rank 0.
--Axe Mastery--
Critical Thrust - 5e 1/2c 10r
Axe Attack. If this attack hits, you inflict +10... damage. If this attack results in a critical hit, target foe is interrupted.
Destructive Chop - 8a
Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5... damage and cause a Deep Wound for 5 seconds. This attack always results in a critical hit.
Distracting Pain - 6a
Axe Attack. When this attack hits, you deal +5 damage. If target foe is suffering from a Deep Wound, Distracting Pain interrupts that foe's action.
--Hammer Mastery--
Magehunter's Smash - 5a
Elite Hammer Attack. If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down.
Overbearing Smash - 6a
Hammter Attack. If this attack hits, you deal +5... damage. If target foe is suffering from Weakness, this attack cannot be "Blocked" or "Evaded."
Raging Bull - 5e 20r
Hammer Attack. If this attack hits, you strike for +5... damage and gain 2 strike [sic] of adrenaline.
--Strength--
Charging Strike - 5e 5r
Elite Stance. For 1... seconds, you run 33% faster. Your next sucessful [sic] hit does +10 damage. This stance ends if you successfully hit or if you use a Skill.
Counterattack - 5e 0c 4r
Melee Attack. If this attack hits, you strike for +5... damage. If you hit an attacking foe, you gain 2... Energy.
Enadiz Headbutt - 15e 3/4c 20r
Elite Skill. Target touched foe takes 40... damage. You are Dazed for 5 seconds.
Enraging Charge - 5e 20r
Stance. For 5... seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1... strikes of adrenaline.
Fail - 4a
Stance. For 5... seconds, you attack 33% faster but move 33% slower.
Lion's Might - 5a 1c
Skill. You are healed for 30... Health, and you gain 5 Health for each rank in Tactics.
Magehunter Strike - 5e 1/2c 3r
Elite Melee Attack. If this attack hits, you strike for +5... damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked" or "Evaded."
Rage of the Berserker - 5e 15r
Elite Skill. Gain 1... strike of adrenaline. For 10 seconds, whenever you use an adrenal Skill, that Skill recharges for 5 seconds.
Signet of Stamina - 1/4c 20r
Signet. You have +50... maximum Health. This Signet ends if you successfully hit with an attack.
Wild Frenzy - 5e 12r
Stance. For 5... seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
--Swordsmanship--
Barbed Slash - 6a
Sword Attack. If this attack hits, you deal +5... damage. If you are currently not in a Stance, you also inflict Bleeding for 5... seconds.
Crippling Strike - 4a
Elite Sword Attack. If this attack hits, target foe is Cripple for 5... seconds.
Ravaging Stab - 8a
Sword Attack. If this attack hits, you deal +1... damage. If you hit a foe that is knocked down, you gain 1... adrenaline.
--Tactics--
Soldier's Defence - 5e 20r
Stance. For 5... seconds, you have a 75% chance to block [sic] attacks while under the effects of a Shout or Chant.
Soldier's Stance - 5e 8r
Elite Stance. For 4... seconds, you attack 33% faster while under the effects of a Shout or Chant.
Soldier's Strike - 5e 4r
Melee Attack. If this attack hits, you deal +5... more damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked" or "evaded."
Steady Stance - 5e 5r
Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1... strikes of adrenalina and 1... Energy instead.
--No Attribute--
"You're All Alone!" (forgot to grab costs)
Elite Shout. If target foe is not adjacent to an ally, that foe suffers from Cripple and Weakness for 10 seconds.
Frenzied Defense (same for this one)
Stance. For 5 seconds, you have a 75% chance to block [sic]
incoming attacks, but take double damage.
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Sep 22, 2006, 08:46 AM // 08:46
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#2
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Charging Strike is overpowered. 5r? Running skill anyone?
These seem really cool.
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Sep 22, 2006, 08:48 AM // 08:48
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I can't say if it's overpowered, the fact that the base number is 1 will probrably require it to be spammed alot, and Warriors aren't known for spamming energy costing skills.
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Sep 22, 2006, 08:51 AM // 08:51
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#4
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IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
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Never thought of that....
Perhaps we'll see when we can actually take a closer look at these skills.
Are these the skills that you start off with when you make a Nightfall character this weekend?
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Sep 22, 2006, 08:55 AM // 08:55
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#5
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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well if the same processes from the Factions PvE event occured for Nightfall as well, I think we'd get about 20 skills? But those included core skills as well.
These skills I had transcribed from the Priest of Balthazar before I got the boot, and they removed the skills from the list.
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Sep 22, 2006, 09:06 AM // 09:06
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#6
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Wilds Pathfinder
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Charging Strike won't replace "Charge!".
Destructive Chop is interesting ... and sheds some light on the Eviscerate nerf. With Evisc doing less damage, this skill becomes more attractive. Works well with Wild Frenzy. Really bad name though.
Some of these other skills may or may not be good, but it's impossible to say without knowing what the upper range of their variable values are
Fail is curiously named, but it could be good for PvE.
Magehunter's Strike seems overpowered. If nothing else, it will make people think twice about playing boonprots.
Wild Frenzy might replace Frenzy for PvP. The main issue is the 12s recharge, and you can only use it for spiking, not charging adrenalin. So ... maybe Frenzy is still king :P
Crippling Strike is clearly the warrior counterpart of cripshot, except not nearly as good, and not worth the elite slot.
IWAY teams should be happy about the Soldier's skills, particularly Soldier's Strike. It'll be their version of Irresistable Blow.
Why don't I see "Can't Touch This!"?
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Sep 22, 2006, 09:17 AM // 09:17
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Location: United States
Guild: [AB]
Profession: R/
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Quote:
Originally Posted by Rera
Why don't I see "Can't Touch This!"?
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Because as I recall, that's a Paragon shout.
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Sep 22, 2006, 09:58 AM // 09:58
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#8
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Destructive chop must have the benefits of hitting through Dulled Weapon and... I cant think of any other skills that prevent criticals.
Last edited by Terra Xin; Sep 22, 2006 at 10:00 AM // 10:00..
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Sep 22, 2006, 10:13 AM // 10:13
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#9
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Administrator
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Does Balanced Stance count?
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Sep 22, 2006, 10:30 AM // 10:30
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#10
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Desert Nomad
Join Date: Mar 2005
Location: UK
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I might as well insert the LoL! for Enadiz headbutt
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Sep 22, 2006, 10:47 AM // 10:47
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#11
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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wild frenzy might be the alternative to using frenzy since you don't use frenzy to build its just for adrenal spikes... good when ur facing spike guilds that wait for warrior to frenzy.
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Sep 22, 2006, 10:51 AM // 10:51
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#12
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Frost Gate Guardian
Join Date: Aug 2006
Profession: A/E
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Wild Frenzy will be good for executing assassin combos.
I anticipate PvP teams (esp. in HA) consisting of a warriors running various Soliders skills, and a paragon + Orders Necro. It's the new IWAY.
Steady Stance will rock with Drunken Blow and it's clone.
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Sep 22, 2006, 01:02 PM // 13:02
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#13
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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GG at crippling strike and barbed blade.
4 adren cripple. Looks like sever just got replaced too.
Destructive chop is crap. Lose all adrenaline and energy. That means when you spike this going to be the ONLY skill you can use and you won't have any adrenaline or energy to turn frenzy off.
I don't see why enraged charged is better than bull's charge. Really disappointed by these skills. They don't really add anything we couldn't do before.
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Sep 22, 2006, 01:33 PM // 13:33
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#14
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Frost Gate Guardian
Join Date: Jul 2005
Location: Zadar - Croatia
Guild: We Work As A [Team]
Profession: Mo/E
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Quote:
Originally Posted by Terra Xin
Enadiz Headbutt - 15e 3/4c 20r
Elite Skill. Target touched foe takes 40... damage. You are Dazed for 5 seconds.
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ROFL!
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Sep 22, 2006, 01:45 PM // 13:45
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#15
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Fail + Rush ftw!!
Now you've got a perfectly safe free frenzy [the 33% move penalty is jackshyte since even a frenzy user can't chase a kiter... this just makes it so that using Rush becomes necessary]
Destructive Chop sounds fantastic. If we knew what the upper limit was, that'd be great. Lose all Adrenaline is what hammer users deal with on a regular basis, I don't see how bad it could be. True, you can't spike after the Deep Wound lands but you can still deal the damage you need to, instead, you do Executioner's Strike then Destructive Chop {E}.
So now you spike backwards, but if you do damage calculations, the damage is the same for the most part. [gotta land an extra normal hit for the deep wound to kick in, but come on, AUTO CRIT!!]
Crippling Strike, an energy free cripple for 4 swings that outlasts its own duration at 0 swordsmanship? There are worse elites... [skull crack *cough*] I'd hate to see what warriors can do coupled with fragility mesmers, I mean, Sever Artery, Crippling Strike, Gash, Final Thrust, for its use, I'd say yes* No need for sprint if you use one of the other IAS...
Critical Thrust - wtf kind of name is that for an axe skill? IF IT'S CRITICAL it interrupts? The name makes it sound like it's a guarunteed crit ala wild blow. What's worse, is that Disrupting Chop beats it in all aspects, guarunteed interrupt, + skill lock, with faster recycle time, and no energy cost...
Distracting Pain sounds awesome. Eviscerate + exe strike + dis. chop + distracting pain? That's a lot of utility interrupts there... thinking about this spike in pvp is scary...
Lion's Might sounds Godlike... The AWESOME version of Healing Signet with 0 drawbacks it would seem. I usually run 9 strength 10 tactics or 9 tactics. 8 str. so I can imagine this skill yanking in 100+ hp hopefully every 5 swings or less with adren. booster...
I hadn't planned on getting this expansion [hell, I only beat Prophesies with my warrior and didn't get anywhere near beating Factions yet]
These new war skills, hope some of them hit core so we non exp. buyers can take part.
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Sep 22, 2006, 01:47 PM // 13:47
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Alberic
Because as I recall, that's a Paragon shout.
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Good call, missed that small detail. For some stupid reason I was thinking shout = warrior, gg.
@terra:
I doubt Destructive Chop hits through Dulled Weapon or Balanced Stance ... on the other hand, nobody uses those right now, so if Dchop replaces Eviscerate as the premiere aspike skill, maybe those skills will see more play.
@sektor:
You do use Frenzy to build adrenalin, so Wild Frenzy isn't a good replacement. The fact is that most top warrior players have gotten pretty damn good at timing their Frenzy. The only skill that would be sure to top it would be an IAS stance that could be active more often, so they get higher DPS and faster adrenal gain, but Wild Frenzy clearly doesn't fit that role.
@drek:
As for use by Assassins (or, more importantly, Rangers, since everyone seems to bitch about how well Expertise works with everything :P), Wild Frenzy is linked to str, and seems to only last for 5s (with 12s of recharge) at 0 str. So it would actually be pretty useless for anyone but a primary warrior I think.
@twicky:
Again, cripstrike probably isn't worth the elite slot, as nice as a 4a cripple is. If it were unblockable/unevadeable the way cripshot is, I might consider taking it, but otherwise it's just a waste of time.
Destructive Chop is fine for spiking, you just have to use it last. Clearly, Frenzy is not the stance you'll want to use with it, for the reason you mentioned, but it goes well with Wild Frenzy.
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Sep 22, 2006, 01:50 PM // 13:50
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#17
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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How much dmg does Idaniz headbutt do? 15e seems kinda expensive to me..
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Sep 22, 2006, 02:26 PM // 14:26
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#18
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Enadiz Headbutt better do some nasty damage for 15e. With Plague Touch, you'd become a caster's worst nightmare...
Both skills are guarunteed and no amount of enchant, stance, skills, etc. can protect you...
But daymn, 15e?!?! If it doesn't do like say 70+ dmg [I'm thinking Vampiric Touch here] then it'd be garbage. At least Vamp Touch brings your hp up and theirs down so the hp difference is like 130+ dmg relatively speaking.
Nah, make it do 90+ dmg and I'd consider it...
Every 5 out of 20s. your caster target is dazed? [should the energy hold up]
Sounds awesome on a sword user...
Being stuffed 25% of the time would really suck... Lower the e. cost to 10e. and then I'd say good elite...
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Sep 22, 2006, 02:32 PM // 14:32
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#19
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Academy Page
Join Date: Jul 2006
Guild: The Phoenix Followers
Profession: W/Mo
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Oh,,,i cant wait for it, dont know why im not in the preview right now lol.
Skills look nice, and some new stuff in there as well. LoL @ headbutt skill.
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Sep 22, 2006, 02:33 PM // 14:33
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#20
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Desert Nomad
Join Date: Mar 2005
Location: UK
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You're paying 15 energy to use a skill called enazid headbutt......what more do you need?
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